por Fictiorama | Abr 11, 2017 | Art, English, Project
Do you want to meet some of the dozens of characters you will find in Do Not Feed The Monkeys later this year? Then stay tuned to this blog and our social media channels. Here go some of them! DANIEL STATTLER Mr. Stattler is just an old, huggable Grandpa who spends...
por Fictiorama | Ene 31, 2017 | English, Project
The narrative is one of the key aspects in Do Not Feed the Monkeys. In fact, one of the things we loved most when we came up with the idea of the game was the chance it gives us to tell lots of different stories featuring lots of different genres: of course there are...
por Fictiorama | Dic 15, 2016 | English, Project
You make a living washing dishes and walking dogs. You live in a tiny, ramshackle room. You deal with a parasite neighbor and a relentless landlady. You’re accepted into the “Primate Observation Private Club”. You know that’s a nickname for a secret...
por Fictiorama | Dic 15, 2016 | English, Project
Since Dead Synchronicity: Tomorrow Comes Today was first released, we’ve been having questions from players who ask us about the next instalment, The Underground Highways. Well, today we want to announce to you some good news about it. As some of you might be aware...
por Fictiorama | Oct 4, 2016 | English, Project
We are really happy to announce Dead Synchronicity: Tomorrow Comes Today for PS4 has been released! Adapting Dead Synchronicity: Tomorrow Comes Today for PS4 has been an exciting process for us, and it’s been really great to have the support of Badland Games during...
por Fictiorama | Abr 12, 2016 | English, Project
As some of you will have noticed, Dead Synchronicity: Tomorrow Comes Today was released for iPad a few months ago. We put a lot of effort into adapting the game to tablets (no right-click, yikes!), and we tried several approaches to the new interface; we think that,...