From the moment we started making “Dead Synchronicity“, we had two main goals:

– firstly, and the most important one, to develop an amusing game, to show the player a good time (even in a twisted way….); in a nutshell, to move the player

– secondly, and to achieve the first one, besides a great interface, great mechanics, and so on and so forth… we wanted to tell the awesome story we had in mind

These last weeks, we have been polishing the story, perfecting the puzzles and tweaking the plot here and there. We want the story of “Dead Synchronicity” to be as effective as we know it can be. Therefore, we don’t want to add unnecessary puzzles just to make the game longer than it should be; but we don’t want to leave out, for any reason, things we consider essential.

And we have realized it will take more than one game to tell the story of “Dead Synchronicity” in the proper way. In fact, it will take two games: “Dead Synchronicity I” and “II” -we are already thinking about the subtitles-, told in the same manner as a TV series. So, each one would be playable on its own; but only if you play one after the other you will know everything about the story and characters of “Dead Synchronicity” and get the big picture

Just to give you an idea, in the photographs you can see the very summarized story-flow of “Dead Synchronicity I” we use for the day-by-day work; it involves dozens and dozens of locations and characters and puzzles and objects… and that’s only half the plot!!

 

We are happy to have made this decision this soon, as it will allow us to make exactly the game we want; to tell the outstanding story of “Dead Synchronicity” the best way; to move you when you play it.

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P.S. we have found the term “duology”, which is not even a real word… Any suggestion? 😀

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