“Dead Synchronicity”: a two-part game

From the moment we started making “Dead Synchronicity“, we had two main goals: – firstly, and the most important one, to develop an amusing game, to show the player a good time (even in a twisted way….); in a nutshell, to move the player...

Look mom, we’re on TV!!!

A few weeks ago, Luis, producer and co-writer at Fictiorama, attended a course on “Video games writing” tought by Josué Monchán. Josué is the writer of the most acclaimed point and click games by Pendulo Studios; in fact, their scripts for “Yesterday...