by Fictiorama | Jul 14, 2014 | English, Project
These last weeks we’ve been promoting “Dead Synchronicity: Tomorrow comes Today” here and there. We love attending events and showcasing our game, as it’s a really great chance to watch players enjoy our game (their feedback is always so...
by Fictiorama | Jan 20, 2014 | Project
One of the best things about attending video games events is the chance to meet interesting people. When we attended “Adventure X” last December, for instance, we were lucky to meet Alasdair Collinson , a German developer who has taken his interest on...
by Fictiorama | Aug 26, 2013 | English, Review
Prank Entertainment, 2013 WHAT WE LOVE 1. The sense of humor: this is one of those games that put a smile on your face all the time, when not a laughter. Sometimes it features simple bathroom jokes, sometimes a twisted humorous plot, sometimes a slapstick-based sense...
by Fictiorama | Jul 10, 2013 | English, Review
TellTale Games, 2010 WHAT WE LOVE 1. The “nostalgia” effect: yes, it may be a hackneyed trick… but let’s be honest: it works! Playing Guybrush again is a superb starting point. And furthermore, meeting Elaine, LeChuck, the Voodoo Lady…...
by Fictiorama | Feb 5, 2013 | English, Review
LucasArts, 1992 WHAT WE LOVE 1. The approach: the game features a perfectly measured, progressive path from the linearity of the first episodes to a more open experience as one reaches the end. It’s an ideal process for a newbie (who would feel like they are...