“Dead Synchronicity”: a two-part game

From the moment we started making “Dead Synchronicity“, we had two main goals: – firstly, and the most important one, to develop an amusing game, to show the player a good time (even in a twisted way….); in a nutshell, to move the player...

Introducing Fictiorama Studios

As you can see in the header of this blog, we finally found our name: from now on, we are Fictiorama Studios.     It’s been months of trying to find a name that properly described who we are, how we feel like about our projects, what our approach to...