Do Not Feed The Monkeys narrative tool

Do Not Feed The Monkeys narrative tool

The narrative is one of the key aspects in Do Not Feed the Monkeys. In fact, one of the things we loved most when we came up with the idea of the game was the chance it gives us to tell lots of different stories featuring lots of different genres: of course there are...
New art style! New name!

New art style! New name!

Latest news!!! Firstly, “Dead Synchronicity – 1” has officially become “Dead Synchronicity: Tomorrow comes Today“. Secondly, as we promised, here you are some samples of the new art style of “Dead Synchronicity“. This is...

“Dead Synchronicity – 1” so far

Everytime we are asked about the pacing of “Dead Synchronicity – 1” (please bear in mind that the ” – 1″ in the title is provisional) our answer goes the same: “slowly but surely…”. We keep progressing, though...