Do Not Feed The Monkeys narrative tool

Do Not Feed The Monkeys narrative tool

The narrative is one of the key aspects in Do Not Feed the Monkeys. In fact, one of the things we loved most when we came up with the idea of the game was the chance it gives us to tell lots of different stories featuring lots of different genres: of course there are...
Will you feed the monkeys?

Will you feed the monkeys?

You make a living washing dishes and walking dogs. You live in a tiny, ramshackle room. You deal with a parasite neighbor and a relentless landlady. You’re accepted into the “Primate Observation Private Club”. You know that’s a nickname for a secret...
Dead Synchronicity for iOS & Android

Dead Synchronicity for iOS & Android

As some of you will have noticed, Dead Synchronicity: Tomorrow Comes Today was released for iPad a few months ago. We put a lot of effort into adapting the game to tablets (no right-click, yikes!), and we tried several approaches to the new interface; we think that,...

Finding Inspiration XVII: Hollywood Monsters (iOS)

Pendulo Studios, 2013 WHAT WE LOVE 1. The storytelling: the way the story is told is awesome. The player goes on getting more and more information about the characters and the plot, slowly but surely, in a seemingly incidental way. However, the purpose of all that...