Revolution Software / Sumo Digital, 2006

WHAT WE LOVE

1. The plot: the story is really interesting, well told, I even dare say «addictive»: full of perfectly assembled twists and surprises.

2. The locations: it’s great to play a game that offers the player such a huge amount of locations to visit. In fact, that’s part of the appeal of graphic adventures. It’s surprising developers don’t pay attention to this matter, since a key element of this genre is «to discover»: to discover the story, the places, the characters.

 

3. The puzzles: yes, we love the «encrypted old manuscrite» trick. Let’s admit it: it’s a fulfilling experience when you know how to interpret the clues (isn’t pride a delightful feeling, even if only the computer acknowledges the merit?).

4. The length: as mentioned in other occasions, spending more than a few hours to finnish a game helps to feel more involved in it. Regardless its quality, why do you think you remember the graphic adventures you played when you were a teenager? Yes! because you spent a lot of evenings to finish them, so you knew their main characters as if they were close friends…

WHAT WE LIKE

4. The interface: not as useful and polished as it could have been, but a good try.

5. The score: moving, thrilling and used in a sooo clever way… Ben McCullough did it again!

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It’s always touching to meet again with good old fellas like George and Nico, with whom one has spent so many hours. Maybe «Broken Sword: The Angel of Death» is not the best episode of the saga but, despite some illogical puzzles, it’s still a good one.

And now that Charles Cecil has convinced 14.000 people to fund the new episode (earning more than $771.000!! ) it’s a good time to have a look at this young-old classic.

Meanwhile, we’ll wait for «The Serpent’s Curse«.