Revolution Software / Sumo Digital, 2006


1. The plot: the story is really interesting, well told, I even dare say «addictive»: full of perfectly assembled twists and surprises.

2. The locations: it’s great to play a game that offers the player such a huge amount of locations to visit. In fact, that’s part of the appeal of graphic adventures. It’s surprising developers don’t pay attention to this matter, since a key element of this genre is «to discover»: to discover the story, the places, the characters.


3. The puzzles: yes, we love the «encrypted old manuscrite» trick. Let’s admit it: it’s a fulfilling experience when you know how to interpret the clues (isn’t pride a delightful feeling, even if only the computer acknowledges the merit?).

4. The length: as mentioned in other occasions, spending more than a few hours to finnish a game helps to feel more involved in it. Regardless its quality, why do you think you remember the graphic adventures you played when you were a teenager? Yes! because you spent a lot of evenings to finish them, so you knew their main characters as if they were close friends…


4. The interface: not as useful and polished as it could have been, but a good try.

5. The score: moving, thrilling and used in a sooo clever way… Ben McCullough did it again!



It’s always touching to meet again with good old fellas like George and Nico, with whom one has spent so many hours. Maybe «Broken Sword: The Angel of Death» is not the best episode of the saga but, despite some illogical puzzles, it’s still a good one.

And now that Charles Cecil has convinced 14.000 people to fund the new episode (earning more than $771.000!! ) it’s a good time to have a look at this young-old classic.

Meanwhile, we’ll wait for «The Serpent’s Curse«.