por Fictiorama | Jul 30, 2013 | English, Project
Everytime we are asked about the pacing of «Dead Synchronicity – 1» (please bear in mind that the » – 1″ in the title is provisional) our answer goes the same: «slowly but surely…». We keep progressing, though slower than we would like. Good...
por Fictiorama | May 16, 2013 | English, Project
We have been using Nevigo’s articy:draft a few months now, and all we can say is that we can’t think of a better tool for our workflow. The ability of having all the elements of our game together in one single software, featuring one single interface is...