por Fictiorama | Sep 16, 2014 | English, Review
The Game Kitchen, 2013 WHAT WE LOVE 1. The art: maybe it’s because we all are over thirty (and some are approaching 40… yikes!), that we love pixel-art. Of course developers might choose this style for whatever reason that serves their purpose: nostalgia,...
por Fictiorama | Sep 2, 2014 | Arte, Proyecto
Nuestra campaña de Kickstarter finalizó hace casi cinco meses (¿cinco meses? ¿Ya? ¡Uff!), y desde entonces hemos terminado un montón de arte, música y animaciones nuevas. Pero como ya mostramos muchos pantallazos, personajes y canciones durante la campaña, seguiremos...
por Fictiorama | Sep 2, 2014 | Art, English, Project
Our Kickstarter campaign finished almost 5 months ago (5 months, already? wow!), and, since then, we have made tons of new art, music and visuals. Since we made public a lot of screenshots, characters and tunes during the campaign, we will continue posting new...
por Fictiorama | Ago 21, 2014 | Art, English, Project
A few weeks ago we got really great news: Dead Synchronicity: Tomorrow comes Today was awarded the Golden Cube – Best 2D Visuals at the Unity China Awards 2014! It’s the very first time the game gets a prize, so we are really excited. In fact, you can notice...
por Fictiorama | Ago 21, 2014 | Arte, Proyecto
Hace tan sólo unas semanas recibimos muy, muy buenas noticias: ¡Dead Synchronicity: Tomorrow comes Today había sido galardonado con el Golden Cube – Best 2D Visuals en los Unity China Awards 2014! Es el primer premio que recibe nuestro juego, y estamos realmente...