por Fictiorama | Sep 16, 2014 | English, Review
The Game Kitchen, 2013 WHAT WE LOVE 1. The art: maybe it’s because we all are over thirty (and some are approaching 40… yikes!), that we love pixel-art. Of course developers might choose this style for whatever reason that serves their purpose: nostalgia,...
por Fictiorama | Dic 30, 2013 | English, Review
Cateia Games, 2010 WHAT WE LIKE 1. The to-do list: simple, straight to the point. A great way to remember which your goals were if you resume your game after some time. 2. The Row-Boat: a pet, a secondary character… but also an item to use as any other. . .3....
por Fictiorama | Sep 18, 2013 | English, Review
Pendulo Studios, 2013 WHAT WE LOVE 1. The storytelling: the way the story is told is awesome. The player goes on getting more and more information about the characters and the plot, slowly but surely, in a seemingly incidental way. However, the purpose of all that...
por Fictiorama | Ago 26, 2013 | English, Review
Prank Entertainment, 2013 WHAT WE LOVE 1. The sense of humor: this is one of those games that put a smile on your face all the time, when not a laughter. Sometimes it features simple bathroom jokes, sometimes a twisted humorous plot, sometimes a slapstick-based sense...
por Fictiorama | Jul 10, 2013 | English, Review
TellTale Games, 2010 WHAT WE LOVE 1. The «nostalgia» effect: yes, it may be a hackneyed trick… but let’s be honest: it works! Playing Guybrush again is a superb starting point. And furthermore, meeting Elaine, LeChuck, the Voodoo Lady… makes the...
por Fictiorama | Jun 4, 2013 | English, Review
Wadjet Eye Games, 2013 WHAT WE LOVE 1. The… bravery?: when released for PC, Gemini Rue was almost a one-person work. Joshua Nuernberger spent a few years, all alone, making Gemini Rue. He wanted to make the game he would love to play; we share the same goal. At...