por Fictiorama | Abr 11, 2017 | Art, English, Project
Do you want to meet some of the dozens of characters you will find in Do Not Feed The Monkeys later this year? Then stay tuned to this blog and our social media channels. Here go some of them! DANIEL STATTLER Mr. Stattler is just an old, huggable Grandpa who spends...
por Fictiorama | Ene 31, 2017 | English, Project
The narrative is one of the key aspects in Do Not Feed the Monkeys. In fact, one of the things we loved most when we came up with the idea of the game was the chance it gives us to tell lots of different stories featuring lots of different genres: of course there are...
por Fictiorama | Abr 12, 2016 | English, Project
As some of you will have noticed, Dead Synchronicity: Tomorrow Comes Today was released for iPad a few months ago. We put a lot of effort into adapting the game to tablets (no right-click, yikes!), and we tried several approaches to the new interface; we think that,...
por Fictiorama | Sep 18, 2013 | English, Review
Pendulo Studios, 2013 WHAT WE LOVE 1. The storytelling: the way the story is told is awesome. The player goes on getting more and more information about the characters and the plot, slowly but surely, in a seemingly incidental way. However, the purpose of all that...
por Fictiorama | May 16, 2013 | English, Project
We have been using Nevigo’s articy:draft a few months now, and all we can say is that we can’t think of a better tool for our workflow. The ability of having all the elements of our game together in one single software, featuring one single interface is...