por Fictiorama | Oct 24, 2018 | English, Project
98.000 words… 71 talking characters… 7.500 graphic sprites... 64 in-game songs… 7.000 coffees… and more than 1.000 days later, Do Not Feed the Monkeys has just been released! We really hope you enjoy playing with our beloved monkeys at least...
por Fictiorama | Ene 31, 2017 | English, Project
The narrative is one of the key aspects in Do Not Feed the Monkeys. In fact, one of the things we loved most when we came up with the idea of the game was the chance it gives us to tell lots of different stories featuring lots of different genres: of course there are...
por Fictiorama | Dic 3, 2013 | Art, English, Project
Latest news!!! Firstly, «Dead Synchronicity – 1» has officially become «Dead Synchronicity: Tomorrow comes Today«. Secondly, as we promised, here you are some samples of the new art style of «Dead Synchronicity«. This is Michael, the main character And this is a...
por Fictiorama | Jul 30, 2013 | English, Project
Everytime we are asked about the pacing of «Dead Synchronicity – 1» (please bear in mind that the » – 1″ in the title is provisional) our answer goes the same: «slowly but surely…». We keep progressing, though slower than we would like. Good...
por Fictiorama | May 16, 2013 | English, Project
We have been using Nevigo’s articy:draft a few months now, and all we can say is that we can’t think of a better tool for our workflow. The ability of having all the elements of our game together in one single software, featuring one single interface is...