por Fictiorama | Mar 17, 2014 | English, Project
Yes! It’s been 5 days now since we hit both Kickstarter and Steam Greenlight… and things have been so hectic that we had no time to write about it in our own blog! Can you believe it? After 5 days we almost hit 20% of our funding goal on Kickstarter!...
por Fictiorama | Feb 11, 2014 | Art, English, Project
Well, that’s it! We just uploaded the first gameplay footage of «Dead Synchronicity: Tomorrow comes Today«! The commentary video (better in HD) includes an overview of user interface and game mechanics, as well as some of the adventure’s key features, such...
por Fictiorama | Dic 30, 2013 | English, Review
Cateia Games, 2010 WHAT WE LIKE 1. The to-do list: simple, straight to the point. A great way to remember which your goals were if you resume your game after some time. 2. The Row-Boat: a pet, a secondary character… but also an item to use as any other. . .3....
por Fictiorama | Dic 3, 2013 | Art, English, Project
Latest news!!! Firstly, «Dead Synchronicity – 1» has officially become «Dead Synchronicity: Tomorrow comes Today«. Secondly, as we promised, here you are some samples of the new art style of «Dead Synchronicity«. This is Michael, the main character And this is a...
por Fictiorama | Sep 18, 2013 | English, Review
Pendulo Studios, 2013 WHAT WE LOVE 1. The storytelling: the way the story is told is awesome. The player goes on getting more and more information about the characters and the plot, slowly but surely, in a seemingly incidental way. However, the purpose of all that...
por Fictiorama | Ago 26, 2013 | English, Review
Prank Entertainment, 2013 WHAT WE LOVE 1. The sense of humor: this is one of those games that put a smile on your face all the time, when not a laughter. Sometimes it features simple bathroom jokes, sometimes a twisted humorous plot, sometimes a slapstick-based sense...