por Fictiorama | May 8, 2013 | English, Project
Since we are a «delocalized» team, one of our goals, when we started developing «Dead Synchronicity» was to design a perfectly functional collaborative workflow. It is our first game, so we were not «attached» in any way to any specific tool or software. That was...
por Fictiorama | Mar 7, 2013 | English, Project
From the moment we started making «Dead Synchronicity«, we had two main goals: – firstly, and the most important one, to develop an amusing game, to show the player a good time (even in a twisted way….); in a nutshell, to move the player – secondly,...
por Fictiorama | Nov 6, 2012 | English, Project
Some of you have shown your interest in «Dead Synchronicity«, specially on Twitter. Thanks for that, pals! It’s great to feel there are more people out there keen on graphic adventures, and in our project! In fact, we have received some questions about what...