por Fictiorama | Jul 14, 2014 | English, Project
These last weeks we’ve been promoting «Dead Synchronicity: Tomorrow comes Today» here and there. We love attending events and showcasing our game, as it’s a really great chance to watch players enjoy our game (their feedback is always so useful!) and to...
por Fictiorama | May 21, 2014 | English, Project
We know it’s been far TOO long since our last post (more than 2 months? really?) but Kickstarter and Steam Greenlight campaigns are so intense… that we needed to sort LOTS of things out! I guess you all will excuse us… as things can’t go...
por Fictiorama | Mar 17, 2014 | English, Project
Yes! It’s been 5 days now since we hit both Kickstarter and Steam Greenlight… and things have been so hectic that we had no time to write about it in our own blog! Can you believe it? After 5 days we almost hit 20% of our funding goal on Kickstarter!...
por Fictiorama | Feb 11, 2014 | Art, English, Project
Well, that’s it! We just uploaded the first gameplay footage of «Dead Synchronicity: Tomorrow comes Today«! The commentary video (better in HD) includes an overview of user interface and game mechanics, as well as some of the adventure’s key features, such...
por Fictiorama | Ene 20, 2014 | Project
One of the best things about attending video games events is the chance to meet interesting people. When we attended «Adventure X» last December, for instance, we were lucky to meet Alasdair Collinson , a German developer who has taken his interest on point and click...
por Fictiorama | Dic 13, 2013 | Music, Project
We’re back from London, and things couldn’t have been better at AdventureX! First, everyone there who played our demo, loved the art, the music and the plot. Even Charles Cecil, who voluntarily came and played it, loved it! So, mission accomplished! 😀 . We...