por Fictiorama | Dic 3, 2013 | Art, English, Project
Latest news!!! Firstly, «Dead Synchronicity – 1» has officially become «Dead Synchronicity: Tomorrow comes Today«. Secondly, as we promised, here you are some samples of the new art style of «Dead Synchronicity«. This is Michael, the main character And this is a...
por Fictiorama | Nov 13, 2013 | Project
It’s been quite a long time since our last update, but it doesn’t mean we are dead at all. On the contrary… we are more alive than ever!!! As a matter of fact, a few weeks ago we moved to a tiny office (but an office, after all!), where we spend more...
por Fictiorama | Jul 30, 2013 | English, Project
Everytime we are asked about the pacing of «Dead Synchronicity – 1» (please bear in mind that the » – 1″ in the title is provisional) our answer goes the same: «slowly but surely…». We keep progressing, though slower than we would like. Good...
por Fictiorama | May 16, 2013 | English, Project
We have been using Nevigo’s articy:draft a few months now, and all we can say is that we can’t think of a better tool for our workflow. The ability of having all the elements of our game together in one single software, featuring one single interface is...
por Fictiorama | May 8, 2013 | English, Project
Since we are a «delocalized» team, one of our goals, when we started developing «Dead Synchronicity» was to design a perfectly functional collaborative workflow. It is our first game, so we were not «attached» in any way to any specific tool or software. That was...
por Fictiorama | Mar 21, 2013 | English, Music, Project
When we are working on «Dead Synchronicity» we like to be «in the mood» for it: not only to focus on our work, but also to feel as involved in the game as possible. We guess that’s something very common, but what is not that common is to share that experience....