por Fictiorama | Nov 13, 2013 | Project
It’s been quite a long time since our last update, but it doesn’t mean we are dead at all. On the contrary… we are more alive than ever!!! As a matter of fact, a few weeks ago we moved to a tiny office (but an office, after all!), where we spend more...
por Fictiorama | Jul 30, 2013 | English, Project
Everytime we are asked about the pacing of «Dead Synchronicity – 1» (please bear in mind that the » – 1″ in the title is provisional) our answer goes the same: «slowly but surely…». We keep progressing, though slower than we would like. Good...
por Fictiorama | Mar 21, 2013 | English, Music, Project
When we are working on «Dead Synchronicity» we like to be «in the mood» for it: not only to focus on our work, but also to feel as involved in the game as possible. We guess that’s something very common, but what is not that common is to share that experience....
por Fictiorama | Mar 7, 2013 | English, Project
From the moment we started making «Dead Synchronicity«, we had two main goals: – firstly, and the most important one, to develop an amusing game, to show the player a good time (even in a twisted way….); in a nutshell, to move the player – secondly,...
por Fictiorama | Feb 25, 2013 | English, Project
A few weeks ago, Luis, producer and co-writer at Fictiorama, attended a course on «Video games writing» tought by Josué Monchán. Josué is the writer of the most acclaimed point and click games by Pendulo Studios; in fact, their scripts for «Yesterday / New York...