por Fictiorama | Mar 7, 2013 | English, Project
From the moment we started making «Dead Synchronicity«, we had two main goals: – firstly, and the most important one, to develop an amusing game, to show the player a good time (even in a twisted way….); in a nutshell, to move the player – secondly,...
por Fictiorama | Feb 25, 2013 | English, Project
A few weeks ago, Luis, producer and co-writer at Fictiorama, attended a course on «Video games writing» tought by Josué Monchán. Josué is the writer of the most acclaimed point and click games by Pendulo Studios; in fact, their scripts for «Yesterday / New York...
por Fictiorama | Feb 7, 2013 | Español, Project
Es evidente que la progresiva industrialización de cualquier ámbito conlleva una “institucionalización” del mismo. En España, la herencia de aquella corriente de creatividad “ochentera” en el ámbito del desarrollo de videojuegos (la llamada “edad de oro”), sumada a la...
por Fictiorama | Dic 20, 2012 | Art, English, Project
These are the first drafts for some of the characters and locations of «Dead Synchronicity«. Although they are just very rough tests, and eventually they could be completely redesigned, we do think it’s a good start, as we are sure they depict the dark,...
por Fictiorama | Dic 10, 2012 | English, Music, Project
Since two of the members of Fictiorama belong to Kovalski, a great Spanish rock band (aren’t we a lovely artistic family?), the soundtrack of «Dead Synchronicity» is a matter of vital importance for us. We’ve been working on it since the very inception of...
por Fictiorama | Nov 27, 2012 | English, Project
As you can see in the header of this blog, we finally found our name: from now on, we are Fictiorama Studios. It’s been months of trying to find a name that properly described who we are, how we feel like about our projects, what our approach to videogames...