«Dead Synchronicity»: a two-part game

From the moment we started making «Dead Synchronicity«, we had two main goals: – firstly, and the most important one, to develop an amusing game, to show the player a good time (even in a twisted way….); in a nutshell, to move the player – secondly,...

Look mom, we’re on TV!!!

A few weeks ago, Luis, producer and co-writer at Fictiorama, attended a course on «Video games writing» tought by Josué Monchán. Josué is the writer of the most acclaimed point and click games by Pendulo Studios; in fact, their scripts for «Yesterday / New York...

Preliminary art drafts

These are the first drafts for some of the characters and locations of «Dead Synchronicity«. Although they are just very rough tests, and eventually they could be completely redesigned, we do think it’s a good start, as we are sure they depict the dark,...

Introducing Fictiorama Studios

As you can see in the header of this blog, we finally found our name: from now on, we are Fictiorama Studios.     It’s been months of trying to find a name that properly described who we are, how we feel like about our projects, what our approach to videogames...