por Fictiorama | Mar 26, 2013 | English, Review
House on Fire (2013) WHAT WE LOVE 1. The uniqueness: from the moment one starts playing «The silent age«, one realizes it is not a common adventure. Its look, perfectly homogenous from the menus to the backgrounds and characters; its soundtrack, full of silences and...
por Fictiorama | Mar 21, 2013 | English, Music, Project
When we are working on «Dead Synchronicity» we like to be «in the mood» for it: not only to focus on our work, but also to feel as involved in the game as possible. We guess that’s something very common, but what is not that common is to share that experience....
por Fictiorama | Mar 5, 2013 | English, Review
Phoenix Online Studios (2012) WHAT WE LOVE 1. The punchy beginning: «the way to make a film is to begin with an earthquake and work up to a climax«, Cecil B. DeMille said. Following with that metaphor, «Cognition» DOES start with an earthquake… 2. The structure:...
por Fictiorama | Feb 5, 2013 | English, Review
LucasArts, 1992 WHAT WE LOVE 1. The approach: the game features a perfectly measured, progressive path from the linearity of the first episodes to a more open experience as one reaches the end. It’s an ideal process for a newbie (who would feel like they are...
por Fictiorama | Ene 17, 2013 | English, Review
Cockroach Inc, 2012 WHAT WE LOVE 1. The artistic concept: absolutely gorgeous. Its handcrafted puppetry-like style automatically awakens a nostalgic feeling of timelessness. 2. The subject: we have our doubts if «The Dream Machine» could be considered one of those...